Axis vs allies games




















Get notified on your turn, and command armies at your own pace! Learn to Play Great for new players— no setup or cleanup required! Single-Player Enjoy casual games with A. The United States rises in response to Japanese aggression in the Pacific. The United Kingdom rallies allies as bombers menace the skies. The year is , and the world is at war! Victory goes to the side that conquers its opponents on the field of battle and occupies the greatest cities of the world.

Will the Axis continue to spread across the globe unchecked, or will the Allies rally to push back against imperialistic tyranny?

Challenge your friends and change the course of history! System Requirements Windows. Recommended: Requires a bit processor and operating system. See all. Customer reviews. Overall Reviews:. Review Type. All 2, Positive 2, Negative All 2, Steam Purchasers 2, Other All Languages 2, Your Languages 2, Customize. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph. Brought to you by Steam Labs. It makes use of most of the same rules as Pacific , though with a few interesting new wrinkles concerning neutrality. Europe can also be combined with Pacific to create a gigantic, if hard to manage, game of Axis and Allies known colloquially as Axis and Allies: Global Axis and Allies is a conscious attempt to streamline the game. While Axis and Allies was always a fairly popular war game, the arcane rules and long play time did make it harder to play with casual players.

The version of the game attacked some of the more common complaints of the game, slashing the set-up time down to around five minutes and drastically reducing the length of time needed to play the game. It is in many ways the most casual-friendly version of the game ever produced, though there is still enough complexity to the game to make it a favorite among the strategy gaming crowd. Just as updated the game with a streamlined experience and different win conditions, so too did the second editions of Pacific and Europe.

With a barely-changed board and a host of new units, it was yet another attempt to take something that worked well before and to introduce it to a new crowd. Unfortunately, the inclusion of this option helped to remove one of the few selling points of Second Edition — Global is still a lengthy, complex game that will scare off all but the most dedicated of fans.

Taking place in the early days of World War I, this game trades in the sweeping continental movements of the original series for something a little more brutal.

The game has more of a historical feel than any past version of the series, with more focus on the deadly advances of yards that made up trench warfare along with a fantastic use of neutral allied nations.

Finally, one must address the major spin-off of the series — the Miniatures games. Available in a number of different flavors, these games are squad-based and tactical to the extreme. Almost entirely different than the main game line, they seem to scratch an itch for those who enjoy WWII war-games but who would rather deal with small chunks of battles instead of grand army movements.

Miniatures can be played between armies, air forces, and even navies. These games are comparatively short and simple, but still keep some of the spirit of the game alive. New editions will almost certainly find their ways to publishers in the near future and a new generation of players will discover these classic games. Axis and Allies Classic Edition.

I also have a complete adventure, including a dungeon map and room descriptions. Check out the Dungeon Maps Described series today! Love Tabletop Gaming? Available as an eBook or in a classic print format.

There are 12 missions in which players control the Allied forces, through a linear campaign that follows the history of the war. In control of the Axis powers, players faces 12 additional scenarios, which present an alternate reality in which the Allies are ultimately defeated. When forces meet on the map, battles can be resolved by the computer or in real-time play. Real-time battlegrounds are dynamically generated, based on the actual environments of the locations in which they are set on the world map.

In this game, the ultimate task of the player is lead his nation by making the right decisions at the right time. There is a verity of actions regarding the research new technologies, politics, armed forces, and productions, etc. The game offers three factions such as Allies, Axis, and Comintern. The nations can align with one of the factions. Of course, real-world tactics become even more important in this kind of gameplay. Also as in the Kohan games, troops may be lead by powerful 'General' characters, who bring bonuses to the soldiers under their command and gain new powers as they successfully progress through the campaign.

Those of you who played through Kohan 2 will likely have no trouble diving right into this title as the gameplay design is virtually identical to that of Kohan 2.

Those of you who read my review of Kohan 2 will remember that I awarded it with an eight out of ten. Although the game design is basically the same, something is lost in the translation to the WWII theme. However, because the game does start off with the already excellent design decisions that powered Kohan 2, it is at least enjoyable if not a must have title. Axis and Allies has four gameplay modes; a skirmish mode, the requisite online multiplayer mode, the campaign mode, and the WWII mode.

There is a map of the world and you start off by selecting one of five nations Great Britain, USA, Russia, Germany, or Japan and your choice of general for that nation. Just like in Rise of Nations, you have army units that you can move into adjacent territories.

When moving in to an unoccupied territory, you take it over. If there are enemies in that territory, you have the choice of fighting an RTS battle or of having it quickly decided by the computer.

The more territories you control, the more money you generate per turn. Money can be used to upgrade your existing army, buy new units, or to buy new technologies. While having as many game modes as possible is a nice thought, in this case, as the format seems so familiar, and as there is nothing really new or unique to it, the WWII mode isn't really that interesting; a nice mode to have, but nothing really new. The single player campaign is a series of famous battles.

When playing the Allied campaign, you will jump from nation to nation's battles'. One mission that stood out in its difficulty was Operation Overlord, or D-Day. In this famous battle, you will have to take the beach and set up your base of operations before moving inland to overtake the enemy positions. With little room to set up your operations, and the enemy presence overwhelming, the level of challenge in this level was truly enjoyable.

For the most part, though the introduction to each mission is a little bit sparse and the historical significance of each battle seems somewhat diluted. Unlike a game like Soldiers: Heroes of WWII, where each mission tells a story of how something happened, with a little artistic license, or some of the true simulators of WWII where historical accuracy is paramount, Axis and Allies falls a little bit flat in this regard by being somewhere in between with not quite enough of either to be interesting.

While a small blurb is given about the events leading up to the battle, for the most part, each battle feels just like any other battle. The actual management of units and the gameplay is virtually the same as Kohan 2 with things modernized to reflect the WWII era.

Like in Kohan 2 there are three basic building types; building that generate units, buildings where you perform research and allow the creation of better units, and buildings that generate a resource.

The buildings you create generate your resources for you, and the units you recruit require a certain amount of resources as upkeep.



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