It is also able to verify map, checking if all properties are properly set, and if the commands in script are proper. All commands are described in help screens, which you may easily display by pressing F1 key. This editor is used mostly by professional mapmakers; beginners may have problems with mastering the text-based interface - ADiKtEd is a console tool. It was the first map editor for Dungeon Keeper.
Written in Visual Basic, it's relatively simple and has nice interface with top view of the map. This panel allows you to place down any creature or hero and assign them to any player. Click on the toggle button at the bottom of the panel to switch between the Evil Creatures and Heroes panels. Note: When you place down any creature, first make sure that you have the right player and the right experience level selected.
Both of these can be found at the bottom of the Control Panel see section 3. Press the left mouse button and the creature will appear on the map. To delete a creature, make sure you have another creature selected and right click on the creature. Note, you can only have up to creatures on the map at any one time. Bear this in mind when placing lots of creatures because each player still has to attract a certain amount of creatures to their dungeon and quite a few can be created in the Graveyard.
Traps need to belong to a player otherwise they will be set off by the wrong person. You can place them down in same way as you do in the game, except now you can also place them down on unclaimed land.
You cannot place one down on a square already occupied by a creature, item, spell or secret. Note that boulder traps will always roll to the left when they hit a wall. This may cause problems if you have branches in your corridors. Doors are placed down in the same way as Traps but they can only be placed down on the claimed floor tile of the same player and they also have to be placed directly between two walls either earth or reinforced.
You can delete a door either by right clicking on it when you have any door selected. You can lock a door by holding down right Ctrl key and left clicking on the door when you have any door selected. Note that pressing left Ctrl won't work. To place down these items down, click on an icon and click on any excavated area of the map. You can only place one item down in each square a tile in Dungeon Keeper is made up of nine squares but where you place it within that square will depend on where your mouse is.
You cannot place one down on a square already occupied by a creature, trap, spell or secret. Click on the toggle button at the bottom of the panel to switch between the Spells and Secrets panels. This manual assumes that you know what all the spells and secrets are and what they do. To place one down, click on the icon on the panel and left click on the dungeon where you want the object to be. You cannot place one down on a square already occupied by a creature, trap or item.
As you were playing Dungeon Keeper, you would have noticed that not all the levels had the same textured tiles. There are a number of texture sets in Dungeon Keeper and more in the Deeper Dungeons.
This will cycle through all the sets you have available on your computer and the level will save it automatically. To get your map to work in Dungeon Keeper, you will need to script it first.
If you do not, the map will not load properly and you will not be able to play it. The script will tell Dungeon Keeper what spells are available on the level, what creatures appear and other settings that are unique to the level. When you first save your level, a number of files are created in the Levels directory. For example, for level the example map , the following files are created:.
You will notice that there is a. This is the script file which you will edit. If you open it, you will see that it contains many commands which the game uses to create the level. When you have looked at the example script, open the script file of your own level. Note: You can enter commands into the script in any order. The script does not run like a proper program or an HTML script. Instead, Dungeon Keeper stores it all in memory. This means that IF commands will be triggered immediately when their conditions are met.
Bear this in mind when you are writing your scripts. IF command resulting in a lost level if necessary IF command resulting in a won level if necessary. This is done to keep the script readable and easy to look at when searching for errors. Although not necessary, it is good practice to keep to this format so others can look at your script without finding it incomprehensible.
In the Data directory of Dungeon Keeper is a file called creature. This is a text file that Dungeon Keeper looks at every time it loads to find out all the statistics for all the creatures and rooms etc. You can adjust these easily in any text editor and they will directly affect the game.
Make a copy of the file first before making any changes. Dungeon Keeper 2 - Digital Download. Works on: Windows 7, 8, 10, It feels good to be bad, but it feels even better to be the embodiment of evil! Discover your evil side as you build your own underground kingdom. Carve out a living, breathing world and attract a host of devilish creatures to swell the ranks of your dark hoards.
On sale now. Movies for gamers. Browse all games. More GOG. GOG Galaxy. Join the team. Game technical issues. Orders and payments. Account and website. Community wishlist.
About GOG. General discussion forum. Support Game technical issues. Sign in Sign in Create account Sign in. Hand-picking the best in gaming. Customer-first approach.
0コメント