Call of duty black ops best perk setup




















Fortunately, there are plenty of alternatives to choose from. First up, is the Krig 6. This powerful AR comes packed with great accuracy and range damage, which makes it perfect for both multiplayer and Warzone.

You can check out our best Krig loadout right here. While the AK has always been a decent pick in Cold War, the recent buffs have made it even more powerful in Warzone. There you have it, the best CARV. Make sure you check out our Call of Duty page for all the latest news and updates.

Best Use : Basically create your own weapons. Allows for multiple attachments and can create the ultimate recoilless, rapid-firing, aimbot tool.

A great companion for all game modes where you need the ultimate killing machine. Best Use : Stuck between a couple of perks? Then you need this. And that covers all the perks and wildcard options in Black Ops Cold War. Hopefully, you know which will give you your best setup!

Black Ops Cold War. Treyarch Engineer Perk. Treyarch Paranoia Perk. Treyarch Tactical Mask Perk. Treyarch Flak Jacket Perk.

Treyarch Scavenger Perk. Treyarch Assassin Perk. Treyarch Tracker Perk. Treyarch Quartermaster Perk. Treyarch Gung-Ho Perk. Treyarch Ghost Perk. Treyarch Cold-Blooded Perk. Treyarch Ninja Perk. Treyarch Danger Close Wildcard. Treyarch Law Breaker Wildcard. Treyarch Gunfighter wildcard. Treyarch Perk Greed Wildcard. For the perks in this class, I will select 4 using the perk 3 Greed Wildcard.

Hardline helps me get killstreaks while the other 3 perks help me be quick and active in the match so I can run around and quickly pick up kills. These perks can be customized however you'd like as long as they within the 10 item limit in the new class system.

I use two wildcards in my class. As I said earlier I use this wildcard to put select fire, quickdraw, and a silencer or red dot on my gun. I use this to pick dexterity and extreme conditioning as my two perks 3's. Due to the item limit of the class system and how I personally like to set up my class, there are no open slots for grenades. However, if I forced to move things around and I could choose lethal and tactical grenades, I would have to pick the bouncing betty for my lethal grenade and the shock charge for my tactical grenade.

I usually use these grenades in conjunction so I throw my betty down and my shock charge near each other. This way an enemy will get hit by the shock charge and won't be able to avoid the betty. I also really like the shock charge in that you can stick it by objectives or chokepoints for consistent and effective use from it.

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