In this situation the player has to place the camera looking down from above and then crush the level to 2D. Upon doing this, the level is effectively a top-down platformer and therefore there is no notion of depth - meaning the object is at Danny's reach.
The game forces the player to take advantage of this ability in a variety of different ways. In every level Danny will have to collect a set number of his lost marbles in order to unlock the exit to the next level. Marbles are small glowing spheres, and differently colored marbles hold different values. After collecting the required number of Marbles the exit will open and the player can now exit the stage.
At the end of each stage the player will be graded from E to A, A being the highest grade possible. To obtain a higher grade the player must get all marbles, complete the stage in the least time possible, die the least amount of times possible, and get the Puzzle Piece and Trophy of each stage. Puzzle Pieces are hovering somewhere in each the level.
If the player completes the stage having obtained the Puzzle Piece, bonus art will be unlocked. If the player crushes the scenario into 2D while the Trophy "Thought" a glowing drawing of a trophy within a circle is onscreen, a trophy will appear. Most times it won't appear right in front of Danny, and the player will have to find a way to reach it.
Upon completing a level with a trophy, a Time Trial of the corresponding level is unlocked. All blocks floor tiles behave the same on 3D, but some have a specific behavior that activates on 2D mode.
Crush was a critically acclaimed PSP title. The game holds a metacritic score of 83 out of based on 41 reviews, a reception the review-aggregator labels as "generally favorable". Out of the 41 reviews, 34 are marked as positive while the remaining 7 are labeled "mixed". Writing for GameSpot, Ryan Davis gave the game a score of 8.
He asserted that Crush "is an action puzzle game that owes very little of its novel concept to games that preceded it", and that the game's "story is surprisingly engaging". Ryan noted that the game visually has "a warped, through-the-looking-glass aesthetic" which contributes to an overall "surreal tone".
Even though Crush was met with critical praise upon launch, sales were disappointing. Despite not being in the official compatibility list, Crush can be played on the PS Vita. To do this, the user must first download the game to the PS3. Once complete, the game will show up on the Vita's menu. This edit will also create new pages on Giant Bomb for:. Until you earn points all your submissions need to be vetted by other Giant Bomb users.
This process takes no more than a few hours and we'll send you an email once approved. Gameplay Crush's gameplay revolves around using the ability of changing dimensions from 2D to 3D, and vice-versa, to solve complex puzzles. Crushing Mechanic A level crushed into 2D The game, in essence, is a simple platformer featuring a protagonist that can all but jump and run - however, the gameplay gains complexity due to the element of dimension-shifting, or "crushing", as it is referred to in-game.
Level Layout In every level Danny will have to collect a set number of his lost marbles in order to unlock the exit to the next level. Marbles are scattered throughout every stage Puzzle Pieces are hovering somewhere in each the level.
In-Game Elements Altered by Crushing Many in-game elements have different behaviors on each dimension. Blocks All blocks floor tiles behave the same on 3D, but some have a specific behavior that activates on 2D mode.
It all depends on one's perspective Solid Blocks: In 2D these blocks become solid and untraversable walls. Ghost Blocks: When in 2D these blocks will vanish. Normal Blocks: These blocks are simple blocks and won't change behaviors regardless of dimension. Thoughts "Thoughts" are represented as glowing drawings plastered on surfaces with effects that only trigger in 2D, while they are onscreen.
A moving block can be seen in the lower right of this image Temporal Thought: Causes time to freeze. Dimensional Thought: Doesn't allow to revert back to 3D. Lightheaded Thought: Will cause Danny to jump higher. Trophy Thought: Will make a Trophy appear. Other Things Affected by Crushing: Cockroaches are one of Danny's biggest fears and are represented as monstrous creatures in his mind Cockroaches : These are one of Danny's biggest fears.
Upon touching one he is taken back to the most recent checkpoint. A cockroach can be killed by being crushed against a solid block, or by having a boulder dropped on it. Moving Blocks: A cube made out of four rotating cubes. The rotational movement of the four cubes cause it to move. These follow a set course repetitively, and will stop moving when in 2D.
Cages: In 2D, cages will lock. Positive: 34 out of Mixed: 7 out of Negative: 0 out of Certainly a real gem for puzzle fanatics, and anyone looking for something really new and really unique for their PSP has gotten themselves a real head turner.
All this publication's reviews Read full review. Easily one of the best puzzle games ever made. Yes, it's really that good. If you own a PSP, you need this game. The best compl[i]ment possible to give a puzzle game is that the real reward is the playing itself. My PSP has never looked or felt this good.
Do yourself a favor and play this. Play UK. A puzzle game that we actually like, and that's rare. All this publication's reviews. Official Playstation 2 Magazine UK. Don't let the presentation scare you. If ever there was a classic game that screams cult classic puzzler, it's this one. There's replayability in Crush in the way of time trials and perfecting scores, but it relies on you wanting to play it in the first place.
User Reviews. Write a Review. Positive: 5 out of 6. Mixed: 1 out of 6. Negative: 0 out of 6. This game is genious. The level design is well done, and it has several collectables in each level. This is a plataformer puzzle game, how This game is genious. This is a plataformer puzzle game, how to go to the next area is a puzzle in itself. The history is solid but not overwelming, even though it does has some very charismatic characters. This is a very thoughtful game, it basically has no flaws.
This game is for the psp and ps vita for 7 dollars. I recommend it to anyone that would like to try a puzzle game. It could remmember you the game Catherine in a good way. Inventive, mind-bending topography make you wonder how the designers worked out the level design! Really nicely put together - just difficult Inventive, mind-bending topography make you wonder how the designers worked out the level design! Really nicely put together - just difficult enough to make the moment when you solve a puzzle give you a warm, fuzzy feeling.
Best puzzle game ever played! And god knows i have played ALOT of game in my life but this one is just fantastic! Enough said! Easily the best PSP game I've played in a long time.
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