As soon as you open the door with the crank on the left side of the temple, the achievement for clearing the canyon unlocks for you. Wallrunner Completing the Canyon. After you exit the temple and the short tutorial of the world map is done Personally, I took the left path , you get another achievement here. Compass Use the Compass. Now simply hit the LT button over and over again to learn more about Elika and if done correctly, after some time the following achievement will unlock.
Will take a few minutes, but as soon as the Prince talks to himself rather than to her, go for the next target by pressing the Y button. Getting to Know You Get to know Elika by talking to her. After the next video sequence keep talking to her again until you talk to yourself again and follow the spirit track. Now after she mentions the Hunter talk to her again a few times and the last achievement unlocked for me here concerning talking to her.
Good Company Learn about the world, and Elika's history. As soon as you reach the top you will have the first encounter with the Hunter.
During this fight or any other fight with the hunter you can get the achievement for deflecting 5 of his attacks during one encounter with him. This is rather easy to do since his attacks are not very fast, I got it on my first try for it. You should save before you reach the top and redo that point for later use. Hunter Special Deflect the Hunter's attacks 5 times in one battle.
After you beat him you can heal the land with the Y button and unlock another achievement for that. Heal the Land First Healing. Now make your way onward for those that might be confused, take the path to the right after you slide down the pole until you reach another soldier.
Block his attacks and lure him to one of the edges with your back to the edge. If done correctly he dies in this combo and nets you the achievement for the 15 hits combo. Don't worry if you don't get it on the first try, there will be ample opportunities to get it done you can also use it during a boss battle. Here's a video for those that might struggle to see how it should look like.
Sword Master Perform 14 hits in one combo. Now teleport to the temple and teleport back to the first healed land. Get back to the spawn location and he should be there again. You can do this on every spawn location of an enemy but since this is the earliest chance, do it here. Be aware that teleporting only works on healed land, you can not teleport on cursed land. So, rinse and repeat to sack the following achievements. If you don't do these before you kill Ahriman, you will have to replay the whole game again, so do this before you healed all lands and face Ahriman.
Speed Kill Kill 10 generic enemies before they spawn. Throw Master Throw 10 Soldiers of Ahriman into pits. Now mark the next accessible area on your map I chose the next to the right, first encounter with the alchemist and save before you reach the next fertile ground area.
Now sack the achievement for not using any acrobatic moves on the alchemist pushing the A button during an attack initiates this, so keep your fingers away from the A button. Pushing him to one of the ledges will help you on that and as soon as a small button smash sequence appears continually push the X button fast , you should unlock another achievement for winning a wall mini-game. Up against it Win a wall mini-game in combat.
Alchemist Special Defeat the Alchemist without using the acrobatic button. Now reload your save, kill him as quick as possible, cleanse the land and collect the missing shards until you hit Now get back to the temple and activate the rightmost sigil. Here you can of course choose which sigil to pick, but I picked that one because I think the areas it does unlock are quite starter friendly in comparison.
Double jump across to this platform. There is normally a shadow creature here that you will have to kill. I just killed it and had to work my way back through here to take some pictures for you. So he is missing. You will be at the entrance to the Royal Gardens now. We will probably come back to this platform often, once this land is healed. PoP is not broken into chapters or easily divisible sections within the game itself. There are, however, 39 Save Points throughout the hour quest and each Save Point has a name.
For the purposes of this walkthrough, we have separated each section by Save Point. The section details everything that takes place from the moment you leave one Save Point until you reach the next.
If you want to find out what to do next, look at the name of the Save Point when you load your game and go to that section. Below is a list of all 40 sections including the beginning, where there is no Save Point.
The basics are the same, only the evil fiend will bust the floor apart twice, dropping you a level each time. Aside from that, the battle is no different than usual. With the enemy defeated, you'll wind up in some underground cavern. After a few wall-runs make sure to use Elika's jump when jumping from the second and another short slide which you should also use Elika's jump on , you'll wind up in another arena for part two of the battle.
Yup, this battle's more of the same. However, the arena is surrounded by Corruption, and not only should avoid stepping in it, but you should also avoid knocking your opponent into it, as it will energize him, knocking you back. After the battle, use the Power Plates to get outta there! Shortly after entering The Cauldron, the "Corruption" will rise to your level, but it rises only when you reach certain checkpoints, and dropping in is no different than falling, meaning you'll be returned to the last main platform.
Work your way across the thin wooden beams and down the slide-slopes jumping at the end of each one to work your way through the first section. Eventually you'll reach a couple of suspended columns--jump to the first then climb as high as you can and roof-run to the next column. Now roof-run once more to a ring at the edge of the platform and don't forget to tap the "Lift" button to propel yourself onward.
It's now a straight-shot to the fertile land, where a battle awaits. Use the Power Plate to launch into a wall-run and use the ring to continue onto another two plates, which will launch you into a battle arena.
This one's surrounded by Corruption, so be careful not to step in it. Furthermore, if you happen to knock the enemy into it, it will kill whatever combo you have going and cause him to reappear behind you.
Oh, and be ready to press those face-buttons, as their icon will appear on-screen frequently during his attacks. After the battle, our hero will be contaminated by Corruption. Here's what it boilds down to: the screen's border turns black…and that's about it, so don't sweat it too much.
Leap off the arena toward a ring on the wall which you can climb to a wooden beam. Once on top, climb a few more rings embedded in the left wall to a patch of ivy. Follow it to the left then wall-run to a another ring, then a platform beyond. Now you'll find a quick-spinning cog amongst a pool of Corruption. After passing through the spinning cog, wait for the Corruption along the walls to move aside, then wall-run to a few more rings and jump to a pole.
From the platform, perform another wall-run to the ring, which will briefly stop a second spinning cog, allowing you to pass through unharmed to the ivy on the other side.
Climb up a few more rings to another ivy patch, then wall-run to another ring and through a third cog. Okay, so you've got the basic idea by now, so you shouldn't have much trouble following the path. Just a couple more notes: When passing through the 4th and 5th wheels, don't press any buttons after riding the ring just before, as the Prince will automatically resume his wall-run afterward.
Wall-run to a series of green power plates, which will have you running up and down walls. Just avoid touching anything along the way and you'll be fine. Yup, it's another puzzle. In short, you'll have to rotate the four platforms so that you can reach the fertile ground in the far corner. Each platform has a lever on it--some of them rotate each platform 90 degrees, while others spin the entire assembly. The trick is to move the platform with the longest beam to the far corner, closest to the Fertile Ground.
Once in place, make sure the beam is facing toward any other platform so it can be leapt. Once on it, spin it again so the arm is extended toward the Fertile Grounds, allowing you to jump to it.
Now get ready for another battle--try to knock him off the ledge for a quick victory. This level is just a series of simple Power Plates--be ready to jump on occasion whenever they toss you onto a slope. Before long, you'll wind up at the Fertile Ground where another battle awaits. This time, the enemy may appear to be covered in corruption on occasion, which indicates he's only vulnerable to magic attacks.
So keep a close eye on his appearance to ensure you don't fall victim to his defenses. Hop onto the Power Plate and prepare for a few basic wall-running sequences.
After avoiding the obstacles, you'll be tossed into battle with a regular enemy. After the battle, jump to another Power Plate for another wall-running sequence, which will see you winding up inside the tower.
Here you'll have to activate the lift by climbing the four columns one at a time, each leading to a ring--trigger all four to get the lift started. The platforming is pretty basic, so we'll leave this part to you. Oh, and don't worry about keeping track of which walls you've ran up, as the Power Plates will become inactivate once you've triggered their respective ring. Once the lift is activated, hop aboard it can be found opposite of where you entered and push the crank to ride it to the top.
After riding the lift, use the column to jump to the other side, then proceed outdoors to find a series of Power Plates that will lead you to the fertile ground, where another enemy encounter awaits you.
Leap over to the green Power Plate to begin a sequence of plate hopping--just be ready to grab several rings along the way. After coming to a rest on a platform, wall-run to a ring, which leads to another Power Plate sequence.
Now this one can be a bit tricky, due to a few obstacles you'll have to avoid. Remember, look as far ahead as you can, toward the horizon, and also keep in mind that you shouldn't have to move too much in order to dodge the obstacles. Oh, and return to the center after every dodge so you're ready for the next one.
At the end awaits another battle. After the battle, hop onto another power plate which will eventually launch you to an enemy above. Take him down then wall-run to another pate sequence and get ready to grab a ring. You'll wind up in another battle against a weak foe. Subsequently, use the nearby Power Plate to launch into the level's final battle. You'll face off against your foe in a small arena surrounded by corruption.
Use this to your advantage by knocking him into it to cause him to reappear behind you, giving you enough room to launch into a magical tirade against him. Once he's down, escape the area by wall-running to the nearby power plate, starting another sequence--just be on the lookout for a ring or two that must be grabbed along the way. Unfortunately, Elika will be held captive by The Corruption, leaving it to you to free her--but don't worry, even though she's restrained, she can still rescue you if you fall or lose health.
Okay, so now you have to find some way to reach the Concubine. Leap to the pillar behind Elika, then to the ring on the opposite wall. Follow a few more platforms until a wall blocking the path--carefully leap to the beam on the left, just beyond the wall, to reach the Concubine. Get close and slash her with your sword if she disappears before you can slash her, step away and she'll return --what?! It's a decoy! Okay, let's try attacking her again. Return to the fertile grounds, but this time leap to another column in front of Elika.
Try to slash her again to reveal it as yet another decoy. Return to the fertile grounds once more and reclimb the pole behind Elika again and follow the path to give the Concubine one final slash--she will now enage you in battle down in the fertile grounds.
Show her what you've got! Hop aboard the Power Plate to the right and fly to your next destination. Upon landing, hop over the corruption and slash the Concubine when she appears. After a couple of misses, look for her down a hall in the back of the room, where you'll soon be trapped within. Soon, a gate will open, leading to a ramp you can slide down.
If you fall into the shallow pit at the end, look for a vertical fissure you can grab hold of, then leap to the the next hall. It'll lead into another room containing the Concubine again--slash her again, then climb the ring by the door to a ledge and wall-run to a ring, which will cause a cage to drop. Once at the third column, wait for the Corruptions pools on the wall to move aside, then jump toward the ring, then onto a second--this one triggers a column to move.
Just wall-run then jump to reach it, then climb it to the fertile ground. Oh look, another battle, what a surprise. Not much to say aside to keep a careful eye on her appearance so you know which attacks not to use. Wall-run to the yellow Power Plate, which will toss you onto a wall--leap to the opposite wall to find another plate, then one more after. You'll eventually wind up in a large room containing numerous empty floodgates.
The goal is to have the water from the two source pools one on either side of the room flow into the empty chambers on either side of the central Power Plate. To do this, simply spin the cranks so that the floodgates rotate, causing the water to flow from one to the next. Now each crank only moves the adjacent floodgates, so it may take a try or to to nail it. Remember, do this for most side of the room. Once finished, catch a ride on the now accessible Power Plate to the fertile grounds, where another battle awaits.
Wall-run to the Power Plate and be ready to grab the rings along the way. Upon landing, board the lift and turn the crank to ride it up to the Concubine. Slash her with her sword to cause her to teleport to a nearby platform. You can reach her new location by wall-running along the wall to the ring, then to a column, which you should climb and crawl along the ceiling to another column.
From there, leap toward the wall and run along it before leaping to the platform where the Concubine awaits. Now look for her once more just below. After a third slash, you'll have to chase her up the tower.
Follow the same path you did moments before wall-run to the ring which eventually leads to a column. When you reach the fissure, climb it to the top then follow it right before wall-running and jumping to a nearby platform. Board a second lift and ride it to the tower's top.
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