Ratchet and crank ps3 tools walkthrough gold




















Not good, but not bad either. Almost surpassing the Groovitron, this device is a small flying robot which accompanies Ratchet and shoots at nearby enemies. And you repeatedly run out of ammo. It launches a remote controlled helicopter which can destroy targets from a far way away from Ratchet. Overall, this device is helpful in many situations. Morphing time is limited, and soon your enemies will turn back into their actual form, but the penguins are quite cute and even dance to the Groovitron.

A nice touch, to say the least. Also, the low ammo capacity and its considerably high price is ludicrous and ridiculous. GELANATOR - A new entry into the fantastical world of insane gadgets and gizmos, the Gelanator is picked up very early on in the game, and allows you to create green blobs of Gelatonium which are quite springy. Jump onto the blob and jump again for an extra high bounce. You can give yourself an even bigger boost by adding more Gelatonium to the blob.

However, you need to fill up on Gelatonium before you can use the Gelanator. Firing the gadget shoots out a small propeller which latches onto special targets which then lifts the target upwards.

For example, in one puzzle in the game, you are on a floating platform however it only floats because of the heli-pod attached to the front of the platform.

They also run out, so you need to keep applying the pod onto the platform otherwise it will fall. Sneaking past pirates has never been so much fun! Some activities and puzzles require Heli-Pack abilities.

You will Stretch Jump longer, Boost Jump higher and Glide further, as well as doing all of this with the power of rocket fuel! By holding R1, Ratchet is able to propel himself through water much faster than normal, as well as having a little bit more control.

If swimming sections are becoming a chore, activate theses and go through the water life never before! Aside from the three basic Clank-packs, ToD offers something completely new. Apart from looking amazingly stylish, actually using the Robo- Wings is an absolute delight. The catch is, is that you often have to jump over obstacles and switch rails, as well as avoiding enemies and other baddies.

These shoes allow you to walk on special ramps which take you on your side and upside-down. A nice reprise of the Gravity Boots. Take in the graphics and then proceed straight ahead. Some small, fast robots will come zooming in your direction. Back away and get rid of those, too. After the area around the statue is clear, find some boxes and destroy them to nab some bolts.

Head to the road on the right and then enter a small room. Get rid of the Drophyds and other nuances and head up the stairs. Smash the boxes around you, and then proceed across the bridge. A few enemies will ambush you here, so use the Fusion Grenade for those aerial enemies. Remember to strafe using L2.

After the coast is clear, collect the bolts and jump onto the Grind Rail. Although you may be tempted to look at the spectacular tower destruction behind you, keep focused and you should emerge unscathed. Use any weapon, preferably the Combuster to get rid of the small, shielded bots. A few Dropships will drop some more enemies off, so be ready. Head though the corridor to meet up with an Airship. Quickly Fusion Grenade it outta the sky, and then switch to Combuster to get the little guys.

When you land some enemies will be there. Destroy the Airships and then head towards the bridge. Some airships will blow some holes in it, so be careful when crossing. Well, from the bridge. Up ahead is a whole new story! Use the weapon you prefer the most, since they both work effectively here. Where some Drophyds blew up a part of a wall, head inside to find a room with stacks of boxes.

This is pretty much the same as the first grind rail, if a little trickier. Some trains will rush at you, so switch rails whenever you have to. Jump like mad, using the Grenades to kill them. Then jump on the pad to reach a platform. Clear it out, and then jump pad again. What convenience. If you happen to run out of Grenade ammo, the Combuster works fine, but try and stick with the Grenades. Escape on the Mag-Rail - It turns out the armada is trying to capture Ratchet.

Now you have escape from Metropolis, and the only way to do that is on the trusty Grind Rail. Maybe not so trusty after all You know about the trains, but when you see a Drophyd Airship, take note of the rail it appears to be hovering above. When you see the gun which relates to the rail your on charges up i.

Better start looking at what this planet has on offer. Head up the path to find some small enemies which will bite you at close- quarters. Any weapon will do, but keep moving or else their goo-bombs will get you.

Keep jumping and shooting until you meet a large gap. Use your Stretch Jump or High Jump to pass successfully. Let the massive Leviathan fly away and then continue across the bridge. Kill the centipedes you meet and then enter the building.

Jump to one side of the jump slot and then repeatedly jump when you come into contact with the jump slot. At the top, glide jump, then hold x down to the swamp area and kill everything here. Enter the second building and complete another wall jump puzzle. This is a Jackpot crate, and it doubles the amount of bolts and raritanium you get in a small time limit. Smash it and then smash all the other boxes in the area for a big reward.

Continue out of the building and then jump down to the next swamp here. His attacks include charging at you, firing at you and laying electric bombs. Use the Fusion grenades to deplete most of his health, and then switch to the Combuster to finish him off. Continue forwards and meet the Smuggler. Head through the door next to the smuggler to enter the Gelatonium Plant. Restore the Gelatonium Pumps - The first room here will contain a gel pump, which you must use in order to continue through the level.

Basically, equip the Gelanator and stand on the pad and activate the pump it is the right corner. Head through the opened door, and look to the right. Shoot out a gel cube from your Gelanator near the wall, and then jump onto the gel cube. Now, jump whilst on the gel cube to bounce up and onto the upper level. How fun! Next, shoot two gel cubes on top of each other and bounce of this one, so you can reach the upper, upper level.

Next, shoot a gel cube into the Gel River and bounce of it, then glide to the other side. Continue around and then grab the raritanium inside the pirate booty crates. Glide down to where you were, and lay three cubes on top of each other. Be careful, those green guys are indestructible and will eat Gelatonium when they see it, so move fast. Then, walk up the Gravity Ramp which is near your position.

Press square when near the bolt and then walk around it to crank the bolt. Aim your gel cube so it lands in the very corner as far away as the waterfall as possible. Remember, the first wall needs one cube, the second needs two and for the final waterfall, you must lay one into the river, then bounce and glide to the other side.

Defeat the enemies here and then make your way to the bolt crank in the middle of a room. Turn it, and then walk up the new gravity ramp. Crank the next bolt to open the door. Glide or gel over to it and then enter the room. To leave, you must deplete the Gelanator of Gel at the Gel Pump in the corner. Once you have killed the two Leviathans in the area, head back to the Smuggler and trade in the souls.

Search Cobalia - This mission requires you to find and collect the gold bolt of this level. After you have explored the area, talk with the Smuggler and the cutscene will play. You might have got past the aerial defences, but on the ground is a different story.

Use the Fusion Grenades to blow them up, and then move up the stairs. A Dropship will come and deploy some more aliens, but nothing too hard. Collect the boxes to the side and then continue onto the bridge. Jump over the gunfire, and use the Combuster to destroy him. Not overly powerful, but gets the job done.

Continue along the damaged bridge until you come to a circular room. Get rid of the Drophyds and the Cyclo Cannon, and then head up the stairs. Kill the other baddies too, and then continue. This acts as your first Swingshot tutorial. There you go! Easy and fun! The next bit is a little bit more challenging. Grapple on and hold on to it until you come to the next platform. You are now at the Stratus City Docks. Use the Fusion Grenades to dispose of them, and then stock up on health and ammo at the vendor.

Use the Swingshot to launch yourself from target to target up ahead, and then land on safe ground. Ascend the wall of ledges up ahead to meet some more resistance, both aerial and ground. Continue to strafe and side flip to evade their attacks, and defeat them when you get the chance. If you hop on the crates to the left, you can spot a Raritanium box down on the platform below. Get it, and then head back up. Get to the top of the wall and then Swingshot across. Fill up on your Gelanator on the Gel Pump to the left and then use it to scale the wall with the green light, signifying a Gelanator wall.

Swingshot across to a small circular platform with three red pads. So, quickly run over each pad to create a bridge, which takes you to the next loading dock platform. Once the coast is clear, use the Gelanator to get up onto all of the crate stacks and get a few Raritanium chests. After all this, get over the crate with the zipline. Use it, and then Swingshot over to the next platform. There, a short cutscene will play, and you have now acquired the Robo-Wings!

Launch from the green pad with triangle, and follow the Zoni and fly through the rings they create. Once you have flown through all of the rings, you will complete this section and move onto the next.

First things first, fill up on health and ammo. Continue onwards to land in a large pool of water, filled with some mines. Submerging yourself square will keep you away from the mines. Grenades and Combuster will make short work of him. Enter a large water room with a big amount of mines. In each corner can that work for a circle?

Head through it to enter another pool room, this time with jellyfish. Use it to activate the sonic boomer, which raises all submerged Jellyfish. This way, you can use one of them to jump up to the ledges on the other side of the room to continue on. Grenade the groups of them and use the Ravager for the small guys. Then, an Airship will appear in each of the three windows on one side of the room. Defeat them, and a cutscene will start. Explore Stratus City - This mission requires you to find and collect both the gold bolts and the Holo-plan dotted around the city.

Start by walk forwards and swinging across the canyon with the Swingshot. A cutscene will start, showing a downed ship appearing to be of Lombax origin. Ratchet and Clank now set out to find all six flight components to repair the ship.

On your map are the locations of all the items, making your job significantly easier. Scale it to find one of the components. Remember to grab the Jackpot crate and lay some whoop ass on the nearby boxes.

Use them and find the Flight Component inside the building. Use the Swingshots again and get back across to the main area. Take out the baddies and then continue until the end of the path, and where the item is!

Get back outside, and get ready for your first Clank mission! The game will prompt you to send Clank into the mine. Do this now. You will now control Clank. Up ahead is a closed door, so stand on the red pad to open it. So slow down time of course! Hold R1 to go into slow-mo and get past the door easy-peasy.

This next area is about Levitation. Step on the red pad, then hold triangle and select Levitate to safely get across the gap, and then complete the tri- pad. Slow down time to get past the puzzle, and then Levitate, Time Shift and Levitate in the next room.

The next puzzle is a conveyor belt, with a twist! Use this method to get across to the other side. Get near the three blue orbs on the ground and select Manipulate from the Clank menu. Use the elevator and then select Manipulate again.

Get past the next spiky conveyor belt puzzle remember, timing is key! Head over to the rubble and select Manipulate, and the Zoni will reveal a third tri-pad. Light up all of them and collect the sixth and final Flight Component! Use the Elevator to head back outside to Ratchet. Repair the Ship - Walk to the downed ship and the end cutscene will play.

And you now own the Starship Aphelion! Congrats to you. Basically, manoeuvre around the screen as much as possible, and try to lock to on to the heavy targets hold L1 and release. Remember to fly through the flashing blue rings, as they give you health. Just keep shooting and marvel at the awesome graphics. Look out for the mines in the asteroid section, as they can really hurt you. Just like normal space combat, keep circling around the edges of the screen avoiding his attacks blades, rockets and lasers and keep your reticule right in the centre of the Pirate Spaceship.

Grab your supplies, ammo and health and head to the east road. Destroy any robots which rush at you. If you could afford it, try and use the Predator Launcher to get rid of the enemies.

By this time, you should also be able to buy and use some Plasma Beasts here. Continue along the path, defeating enemies as you go. Traverse the wall jump, and you should come to a green tower. When you step on the green floor button, it will open the opposite door, but also wake up two Clapper Bots. Fusion Grenades work well here. Head through the opened door and jump on the Meteor Pad. Continue and defeat the Clapper Bot. Instead of using the Zipline, continue to walk around the path to find a massive amount of bolts, health, ammo and raritanium.

Once everything has been collected, backtrack to find the zipline and use it. Defeat the small bots then fill up on ammo to the right. Head up the stairs to find around five or more Drophyds. Use your most powerful weapon to get rid of them. Continue moving up the stairs defeating the small bots as you go, and then jump up to the large platform. The wall opposite you will explode, revealing a few more enemies.

The Clapper Bots and Drophyds will be teleporting, rushing and attacking you from all sides of the path, so be careful. No real threat, just a few Tesla Drones. Defeat the Drophyds, and proceed with caution across the bridge. Fill up on supplies and then teleport inside the arena.

These rounds will last about a minute each, with a variety of enemies. He has a few attacks. Keep moving when he does this attack. Jump over the wave when it comes near you. When he sucks hehehe When he blows hahaha When you regain control of Ratchet, equip the new Heli-pods and aim it at the target. When the door is lifted, Heli-Pod the platform and get on it to arrive at a Teleporter. Use it to arrive back at your ship. But wait! Head back into the main courtyard. Explore the Festival - The west road has not yet been explored, but to access the road we must find 6 Tachyon Statues.

Collecting time! Here are the locations of all Tachyon Statues: 1 On top of the central fountain. Now that you have all of the statues, the west gate is opened. Time your runs carefully to avoid being hit. When you make it through, use the Swingshot to cross and then jump on the Pad to find the massive Ferris Wheel. Head up the ramp and then jump on a Ferris Wheel platform. At the final forcefield, get on the left platform. Wait until the camera centres on the path leading to the left of the screen, then hop off and continue on the path.

Use the Swingshot again much to the same fashion as previously, and then head down into the large garden. Smash the Jackpot crate and then nab all of the bolts and enemies in the area for big bucks. Head up the stairs to meet a few Drophyds. Kill them and then enter another twisting hall. Exit the hall to grab the Charge Boots! Head down the gravity ramp, defeat the small bots and then zipline down to the ship. The only thing left to do now is the rest of the arena challenges, but you can do that any time.

This begins a battle with a Leviathan similar to the ones on Cobalia. Just do what you did last time! Fist, you have to get past the massive electronic cube below the station.

From here on, a major platforming section of the game begins. Follow the path of floating platforms until you reach a side-ways moving platform.

Hop on the platform and then wait until you and the platform in front of you are not being blocked by the lasers. Then, jump onto the other platform. Follow the gravity ramp down to the Jump Pad and use it. Continue to follow the platforms, and remember to jump over the lasers when the platform moves under them. Once you get to a rising platform, jump on it, then turn right and then jump on that platform.

These are timer platforms, and as soon as you step on one, a countdown will begin, and the platform will disappear in a matter of seconds. Move quickly over these green platforms. Arrive at the second Jump Pad, and use it. Navigate through the next series of platforms, which combine the transparent ones and the moving ones. Left are a couple of bolts, right is a turret which can take you back to your ship, and in front is the elevator to the station.

Search the Station - Move up the corridor to come to a T-Junction. To the right are some bolts, but the left is where you want to go. Not if you can prosecute them first! Some laser bots will come through the door, so whip out a weapon and get them.

Continue through the doors, killing the bots. Check out the windows to the side; they look awesome! Strafe-flip over the bullets and defeat it. You know what to do. Use Grenades or another handy weapon to clear out the room, and then pick up all your supplies. The first cell block houses strange alien creatures, the likes of which we wouldn't want to meet face-to-face.

Don't worry about getting whipped in the face with their reaching tentacles. Override the security system in the left alcove at the end of the cell block. This hack differs slightly from the rest you've seen so far; there are now more than two endpoints you must reach in order to successfully complete the hack. Afterwards, take the activated elevator to the second floor, where you will pass by more groping cellmates to the Gold Bolt at the very end. Before proceeding, you must solve the Decryptor puzzle featured at the end of the cell block.

Jump in to the revealed hole afterward to begin the descent Mission Impossible style. Laser grids appear in layers of the shaft, each one with an opening through which Ratchet can pass. Once you've reached the bottom, you've got a couple of baddies to kill and another Decryptor puzzle to hurdle. Hold it until you make it through the door, then you can release it.

Step onto the sec- ond circle and repeat through the second door. You don't need to worry about the Zuni, they teleport. Now you are officially in the mine. The crystal form- ations you see can be shattered for Moon Stones Yes, the answer of course is Raritarium. Select down to Levitate and cross the gap. Walk over the other two pads and then go through the open door. In the next room there will be a series of smashing pistons, because as mine workers all know, you want dangerous smashing objects as you walk to your job daily.

Anyway walk up to one and hold R1 to slow time down and walk safely through the pistons. One good thing about the Zuni is you don't need to tell them to attack. They will start lobbing projectiles at any enemy they encounter so that's good, one less thing. So continue on and Levitate across the gap that is right in front of another set of pistons this time above a large gap.

The next section has a series of conveyor belts with spikes in certain sections. R1 and make sure to jump to each one as there are gaps to fall through in between. There will now be 3 green dots. They will fix the elevator for you to ride up on.

Repeat the process in next room after taking out the enemies. Cross by the next conveyor belts. On the third one, going down to up, you will need to Levitate really close to the end of it to make it to the last conveyor belt. Now you can hold R1 to slow time down and kick ass Matrix-style. Or just let the Zuni take em all out. After the room is clear, Manipulate them to raise the junk to reveal a red pad.

Hit all three to open the next door and you will lose your Zuni. But you get the second flight component and you're done with the cave so it's ok. Jump down the elevator and exit back out to Ratchet. Cross over it, kill everything and you can then walk up the stairs and enter the doorway.

You will see the flight component in the middle of the dirt mound. Take the launch pad near the Swingshot back and turn right and proceed to the Gravity Ramp. On top, walk through the area and you'll get the next flight component at the end of the balcony.

Now jump off and continue right. There will be a small platform you must jump to with a big group of crates to smash.

When you're back on the main level, right to your right will be a raised platform to jump to and continue climbing the platforms. You will be above where the shuttle is that you took to get here. Continue walking around the second level and you will come to another flight component.

One more to go. Zipline down to the main level and continue walking to the right and you will see the building with the doorway in the front. Enter it and you will see a pool of water. Jump in and make your way to the other side.

Kill the two red creatures and jump into the second pool. Make your way to the left and when you round the first corner, pop up and you should see the last compo- nent on the left on a little ledge.

Get it and continue swimming onward. You will get to a Raritarium crate and then hit the four columns with the wrench and jump in the water. Go left but follow the right wall til you make your way out of the water and go back to the junked red ship. You are gonna want to have it play the cartridge to get access to Planet Mukow. But on the way R1 to fire guns.

Hold L1 then release to launch missiles. The round blue rings restore health. If there is a large group of enemy ships, quickly hold L2 until they are all locked on then release to get them all at once.

When you start off, just do me a favor and keep pressing L2 or R2 over and over til you get the Skill Point. OK, now I'm satisfied. Eventually you will make your way to the level boss. I hope they didn't just call him Poopy-Pants Wallace. Or maybe it's Poofy-Pants Wallace. Dodge around the red spinning blade. Circle around the screen to avoid the missiles he fires and then when the mouth opens, watch for the white laser.

Just circle around the screen avoiding it and eventually you will defeat him. Now, to proceed through the Trail of Turning Terror, you need 6 Tachyon statues. Spin the camera around from the armor vendor and you will see up on a platform to the right the first one. They float and emit a blue ring. Go to the right and jump up to get it.

Now go onto the fountain and jump to the pillar in the center of it and grab the next statue. Continue forward and there will be a small landscaped area touching the fountain. Third statue. In front of you should be a group of consumer bots and beyond them a gap with a row of TNT crates lined along the edge.

Take them out and jump the gap towards the statue surrounded by cop bots. Grab the statue and jump back to the main level. To the left you should see the weapons vendor and beyond him another statue next to the floating monitor.

Stop right where you are when you get this statue and turn the camera right to the fountain. You should see a large yellow building with the ferris wheel behind it.

Go towards the building and look to its right to see the Tachyon statue that emits a fire blast. In front of which you should see statue 6. Now, enter the yellow building to your left. Swingshot to the rotating tower and again to the next platform in front of the ferris wheel. There are some crates and Raritarium crates to the right of the ferris wheel. Also this is where the Mukow Holo-Plan is located.

Hop on the ferris wheel and ride it around to the platform on the left to con- tinue. Again, Swingshot this time past 2 rotating towers and onto another sec- tion of land. You will come to a rocky structure. Jump around the structure and you will see a few Raritarium crates. The Gold Bolt is located in here. Here's another rotating tunnel with more buzz saws. Carefully go through here and you will find the Charge Boots. Walk down the Gravity Ramp to the next area. Take the zipline at the end back to your ship.

At the weapons vendor, take a sharp right and walk to the Swingshot to enter the Challenger's Entrance. Proceed through here avoiding the fire on the bridge and you will get to a wall jump. Go up there and be careful when you step on the floor pad because 2 clapping bots will attack. Through the door will be a launch pad. Now if you go left up here it will take you around a loop for crates and Raritarium but ultimately will take you back to the zipline.

If you jump and glide down there, go through 2 Tachyon statues that shoot fire, you will come to the Gold Bolt. If you jump down here you will wind up at the main section. Just repeat your steps to get back up to the zipline and this time take the zipline down. Cop bots and mech-bots. Go left and up the steps. Here you will see, just to the right of where the stairs are located that has a stream of fire shooting across it, there will be a green light above a section of wall.

This is another Gold Bolt location. Patience, we can't get it yet. Proceed up the steps avoiding the fire and walk along the pathway avoiding the teleporting enemies and those that pop out from the side.

You will approach a bridge. Cross it and try not to hit any of the 4 sets of Tachyon statues shooting fire. Fast and Firey-ous S. At the other end it the arena. Step on the warp pad and enter the arena. This consists of three rounds. Anyone working on the Everybody Dance Now should toss Groovitrons here as this is the only area of the game where some enemies appear. Anyway, good strategy is just exhaust your Plasma Beasts and Fusion Grenades into large areas of enemies and toss the wrench at single enemies.

Then again, the ammo crates are there so it doesn't matter that much what you wanna use. After the three rounds, you will fight the boss Crushto. He has 3 attacks: 2 volleys of machine gun fire. Just jump to avoid these. Missiles-if you just run left or right, they won't hit you. And lastly he sucks and blows. Stick to the walkthrough He will either try to suck you in and gnaw on you at which point, just push down to walk away and keep firing.

Or he will try to blow you off the platform. Just push towards him and keep shooting. Not hard. Beating this first match will give you the Heli-Pods and also locate Qwark. Noobius Maximus Three rounds. Same battle that you fought to locate Qwark.

Good strategy is just toss Plasma Beasts and Fusion Grenades into large areas of enemies and pick off individual enemies with the Combuster. No Crushto. Deadlines are Brutal You have 2 minutes to go through 5 rounds of enemies. I use the same strategy every time. Large explosions to take out many and pick off the stragglers that remain.

Flaming Cragmite I don't know what the "firey wrath" means cuz I got hit with the fire blast and didn't lose. But you can also use your wrench if you run out of ammo. Try to take the enemies out in groups to conserve ammo. Third round seemed shorter then most. Smackdown at the Disco 4 rounds. This one is a bit tougher since you can only use the wrench. That means getting close and if you don't have much life, one hit could end it.

So practice tossing your wrench for safety. Once per round in this fight, a Groovitron comes out for a limited time so take that time and kill off as many enemies as possible before the music stops. I try taking out the shooting enemies first since I can run from and dodge the blade-swinging ones. Return of Crushto Same fight as you did before against him except now there's a time limit of 1 minute. Good strategy is use the heavy hard hitting weapons til they're empty to take as much life as possible.

Then whittle away at what's left. You can't get hit by anything or else you lose. That means keep your distance. Plasma Beasts, wrench tossing, Fusion Bombs, Swarmers, anything that will hit from a distance and keep you safe.

Afterwards, it's time to try out the Heli-pods. Walk forward and check out the yellow glowing target. Toss a Heli-pod at it to raise the door. Jump on the platform and toss a second heli-pod to raise yourself up.

Step on the warp pad to return to your ship and get into your ship. We're gonna need to collect Souls to trade for the launch code. Now before heading to the left into the ring object.

This is a teleport cannon. Not yet Daniel-san. There are also blue crystals. Yes Raritarium. So if you need it, break it. Walk around the right side of Asteroid Alpha. There are two floating smaller sections of aster- oid here. Jump to the larger one to fight your first Leviathan of the level. Heavy weapons then use what you got left.

One Soul down. Locate the green launch pad on the smaller asteroid and take it. Crates and such. Now jump to the teleport cannon Alpha. Aim it towards Beta and fire. I need me one of these to get to work. On Beta, if you hyper strike 5 of the centipedes in the level, you can get a S.

As you continue around Beta, you will come to a decision, launchpad or Swingshot. Swingshot back. There should be 2 Le- viathans to fight here for your 3 Souls needed for the Smuggler. You could go back from Beta to Alpha and sell them off for the launch code. If you don't wanna be like me, skip down to the "Sell Your Souls. Raritarium, centipedes, crates, the usual.

Leviathan here. Use the green launch pad to find another Leviathan. Shard Reaper also a good weapon against them. Now make your way back down to the teleport cannon and fly to Delta. Delta has a weapon and device vendor if you need them.

Navigate around the asteroid past the device vendor and you will come to a launch pad and Swingshot. Grab it and use the green launch pad to fight another Leviathan. Jump down back to the teleport cannon and fly to Epsilon. We will be using the Gelanator here on Epsilon. To both the left and right of the dispenser are areas of the asteroid where you can use gel cubes to bounce and get some crates and Raritarium, To the middle, though, behind the dispenser you will see a hollowed out asteroid.

Just in front of that, stand on the green pond and build a large gel cube and bounce up to the top. There will be a Leviathan here to fight. Before you jump back down, there is a small island off in the distance. Fly to Asteroid Zeta now. If you flew in the correct alphabetical order, you will get the Skill Point. On Zeta, walk through it to the green launch pad and use it. Leviathan again. Now since all the Leviathans should be dead, teleport back to Alpha and talk to the Smuggler. There are roughly 8 or 9 in all among the various asteroids.

That includes the ones you trade for the launch code, not just for money. We will begin at the start of the Gravity Cube. Jump and walk across any platform or moving platform you come to. The blue see-through ones will drop after a real short time so hop fast. Also watch out for the yellow laser beams. They could knock you off the plat- form you're on.

Starting at the Sigma-3 Maintenance Hub. Make your way through all the platforms and obstacles until you reach the Gravity Ramp that leads you up to the Apogee Space Station. There are some crates around the outside as well as a new teleport cannon Eta but to finish, you must enter the elevator.

Take out the laser arm bots and go all the way through til you reach the large door with the jackpot crate. Take out all the bots here and there will be one turret near the bolt you need to turn. When all is calm, turn the bolt and jump down into the pool. Swim through avoiding the mines and when you exit out the tunnel, swim to the top.

Locate the large waterfall and then turn left to find the area you need to jump out at. When you get on land, a turret will immediately pop up so have a weapon ready.

Go ahead and take out everything in this room. Behind the right stack of crates will be a turret. Go up the stairs and maybe drop Plasma Beasts because roughly 8 turrets pop out of the ground and then one more as you are heading out the exit will pop out of the ceiling. Continue til you reach the outdoor area.

Watch for the turrets and more of the laser arm bots. Take everything out in order for the laser trap in front of the door to go away. Once it does, go ahead and enter the doorway. You will meet Talwyn, Cronk, and Zephyr. When you leave the hideout, take a right and jump up til you reach a section of wall where the Geo-Laser works really well.

That ends the level. Take the path and use a Heli-pod to raise the grind rail. Ride it jumping the gaps and make your way to the little island. Toss more heli-pods to raise the platforms out of the water and make your way to the building in the background.

Use the Heli-pod to open the door. If you want, high jump on the door and high jump again to the left and there will be a Raritarium crate. Jump back down and enter the door. You can explore but you will need to go to the metal door with the Heli-pod emblem and the 2 sticks coming out of the water with the Heli-pod.

Now jump on the raised ship and let the wind blow you. Off to the left you should see the Swingshot to use. Swingshot again to the dock. Hit it to lower a bridge for you to cross but don't cross it. Instead ride it up to the main deck of the ship next to you and you will see the Gold Bolt. Now jump up towards the door at the end and you will locate the armor magnetizer to attract bolts from further away.

Now use the Heli-pod to open the door here and you will be be back out where you first started. Walk down the hill, cross the gaps and when prompted, use the Geo-Laser to open a hole in the wall. You are now in the Walk slowly into it and when you notice the Thwogs sleeping upside down, take out the Predator Launcher works good, and target 5 or more of the sleeping ones and in doing so, you will get the S.

Walk up the hill and continue until you reach the bridge with the shielded pirate at the other end. Take him out and then next two pirates by the fire out. Further on you will have another Geo-Laser spot to cut down a stalagmite or stalactite. Walk back up and use the newly fallen stalac-thing to hop across to the other side. Another Geo-Laser spot and you will enter the secret Pirate hideout.

To thin the numbers, I like tossing Plasma Beasts into the room and then running through it tossing Fusion Bombs at the groups of shielded pirates. You will notice a door with a pirate head on it. This is a door guardian but to get access, you'll need to come back after receiving the Holo-Pirate Disguise. At the far end of the room will be a ramp up to a doorway with a Corsair behind it Pirate with a gun.

The next enemy you will come across is a Necrophyd. If you are just starting out, 4 Fusion Bombs should do the trick. Follow the path and continue on until you see a pirate barge stop and drop off 4 shielded pi- rates. Kill them and there will be a Corsair to the right. Step on his platform and walk near the pole in the center to ride an elevator up.

Take the zipline to the next area. There is a weapons vendor here and then 2 Corsairs appear near the dock. Kill them and you will see the Swingshot point on the right. Make your way to the other end of the ship and ride the next elevator up to the next zipline. Tabora Desert Map by Melanogaster v. Guide and Walkthrough by Quolnok v. Guide and Walkthrough by RSmit v. Guide and Walkthrough Incomplete by Samurai Gamer v.

Achievement Guide by wasabininja v. Final 29KB. Battle Mission FAQ by khcloud v. Boss Guide by Dandude v. Game Script by sijapu17 v. Multiplayer FAQ by Jigganis v. Qwark Vid Comic Guide by odino v. Skill Point FAQ by starkroid v. FAQ Italian by andreone85 v.



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