Simpsons game ds walkthrough game over




















These are seven of the hardest to find or obtain upgrades that require the Speed Booster or Shinespark upgrades. Table of Contents. Bartman Begins. Around the World in 80 Bites. Tree Hugger. Give us feedback! Continue Walkthrough Using the Buddha statue pick up the blue coil to lower the platform.

Destroy the three floats to reveal some colored blocks. Near the float on the left is a tire that will give Lisa access to a Buddha statue. Use the statue to place the blocks in the holes in the center of the area that match their shape. Once blocks are in place tell the mob to build a ramp from the blocks.

At the top of the ramp command the mob to build something near the Buddha statue. Once they are done use the statue to move the trunk in front of the blast of water. The mob can bust Snake out of jail and recruit him by attack the crack in the jail wall. Ahead is an Itchy and Scratchy monument. Have the mob attack the monument.

Police will attack the mob and distract them from their task. Use part of the mob to fend off the police while the others are attacking the monument. Keep constant pressure on the monument recruiting more mob members as necessary.

Once the structure is destroyed use the vent at the top of the Town Hall to have Maggie enter the building. There are three wheels to turn that will heat up the hot tub Quimby and the EA exec are in.

Enter the Cheatrix [WLKT6] Springfield is slightly different now, but I can't quite place my finger on how. Anyway enter the house across from the Simpsons' house to enter the Cheatrix. As the unwanted monkey touching is occurring Frink drops a page from the strategy guide. When you take control of Bart pick up the page to get his grapple hook ability.

Use it to reach the next platform. Grapple twice more to reach the switch that opens the green portal for Lisa. Once Lisa goes down the portal she arrives at Bart's location. Step on the to red buttons to open the next portal. You can see Frink and the monkey in the distance. Move down to the left and land on a conveyor belt. Use the grapple hook to reach the lever and stop the barrier.

Football players will attack. Simply move off the belt to the left and press the red button near the Employee's Only door. Pressing these buttons prevents the release of more enemies. Now jump to the top of the crate and pull the next lever. Frink and the ape disappear down the green portal. At the next Employee's Only door there will be a grapple hook near the structure in the river of slime.

Use the hook to reach the lever. The lever activates a moving platform that Lisa can use to gain access to a ladder to arrive at a Buddha statue. Using the statue place a gear on each of the pegs except the one on the far right. If done correctly a platform will be rising and lowering near where Frink and the monkey were last seen.

Use the platforms to enter the portal. Grab hold of the ledge to the left see the sparkle and shimmy around. Step on the two red buttons and use the green portal. Use the rope at the end of the walkway to reach the other side. Now jump across the gap and use the springboard to reach the top level. Turn off the enemy entrance. Use the Buddha statue to rip the pipes off the Blood and More Blood tanks.

As the blood level in the tanks lowers, two platforms that can be used to complete the bridge are revealed. Run across the bridge and turn right. Use the springboard to reach the top and deactivate the enemy entrance.

Once Lisa grabs the next page of the strategy guide she is given a new ability and a yellow and black pole rises from the ground. Climb the pole and drop down from the roof. Race over to the enemy room with Bart and press the red button. Now use his robot helmet to take out all the enemies. Pull the lever to proceed down the conveyor belt. Move by a couple more enemy rooms to arrive at the last portal. Bart and Lisa are dropped near a springboard.

Use it to reach the higher area. Shoot Sonic with Bart's slingshot to stop the cascade of sludge blocking the bridge. Move to the portal and enter the Marketing Department. Jump to the tall black and yellow pole and then to the platform across the river of goo. See the sparkle on the wall, Bart can grab hold of the wall and slide over to the springboard. Before attacking the enemies below you may want to hit the buttons on the enemy rooms.

One room is in the upper left corner of the area and the second is near the river of slime. Once the rooms are disabled and the enemies defeated both Lisa and Bart have power ups nearby have Lisa climb the ladder to the Buddha statue. Use Bart to climb the electric wall and move through the EA stampers. At the creativity gauge use Bart's grapple hook to reach the next platform.

Switch to Lisa and pick up the large grey block with the orange circle and place it on top of the closest platform to her position. It will move and Bart can now grapple hook to that platform. Back to Lisa and pick up the grey block that is on top of the platform Bart just left and place it on the next tower.

Bart can grapple to it now. Repeat the process one more time and Bart should be able to reach the lever with a glide jump. Step on the newly revealed red buttons and jump down the portal. Springboard up to the zip line and cross the chasm. Pull the lever to open a portal for Lisa. Use the Buddha statue to pick up a new ability. Power flick a football player through the up rights to raise a portal.

Now its boss fight time. Defeat the enemies at your level and the ape will step forward. When he steps forward use the Buddha statue to Power Flick him and do damage. The enemies can be fairly easy to defeat if you find the power ups for Lisa and Bart behind boxes in the area.

Flick the ape three times to complete the level. The Day of the Dolphin [WLTK7] Jump up to the Buddha statue on the left and flick a dolphin into the big sign. The sign will fall allowing entry into the building. Move inside then find the exit. Slide down the rope and hit the bullseye with the slingshot to release the boat.

Jump to the next dock. Use the Buddha statue to flick dolphins into three more billboards. Once the signs fall pick them up to create a bridge to the next area. You should see a swinging boat and several dolphin attackers. Go off to the side and find a Buddha statue.

Flick some dolphins into the swinging boat to destroy it. Grapple over to the God of Wharf sign and zip line to the lever that will open the drain pipe. Here you face the cruelest villain ever, King Snorky. Find the tank to the right of the area that has a red button at the base. Pressing the button covers the tank and allows Lisa access to a Buddha statue. At the back of the area is a series of puffs of air that will allow Bart to reach some netting. Climb accross the rope to a platform and shoot the bullseye with the slingshot.

Snorky will fall into the water. Switch to Lisa and pick up the purple jelly fish in the water tank. Drop it into the electrified water then pick it up and drop it in the tank with Snorky. If done correctly the King should receive some damage. Three zaps the dolphin is dead. Shadow of the Colossol Donut [WLTK8] All that needs to be done is defeat the giant he's the one with the large donut weapon and laser eyes in case you were wondering.

Team work is a priority. The first damage to the giant is by hitting the red blinking light on his butt with Bart's slinshot. Bart can then jump up to the platform and pull out the electric wires. The giant will then run. Follow him and hit the light on his back. If he is near the dock Bart will likely be able to find a building he can glide from to reach the platform. If a Helium tank is nearby Homer can float to the platform as well.

Finally hit the target on the back of the Lard Lad's head and either helium lift or glide most likely helium lift to the platform. The last platform can be reached farily easily around the construction site becaue Lard Lad circles a helium tank near one of the cranes.

It sounds a littler simpler than it is because controlling Helium Homer is difficult at first. Invasion of the Yokel-Snatchers [WLKT9] Quickly grab the robot helmet and begin firing at all the aliens. Continue forward firing at will until they are all gone. Climb the net on the Sprawl Mart truck to get Bart across, then use the helium take to move Homer ahead.

Grab the helmet behind the crates and begin firing until no more aliens exist. Use Helium Homer to quick burst across the canyon and pull the switch. Water is release creating steam that Bart can glide across. Homerball burst your way across the next gap to the ledge near the ground.

Use the tires to spring up to the lever. The lever releases more water creating steam for Bart. Step on the pressure pads in front of the Kwik-E-Mart. Use Bart's sling shot to defeat three waves of aliens from reaching the bottom of the screen. Move into the tractor beam to enter the space craft. Pull the lever next to Cleetus to prevent his anal probing. When the platform stops moving up, use Homerball burst to destroy each of four alien creating platforms.

Once they are gone a console appears. Use the console to find the mastermind behind the alien plot. Bargain Bin [WLTK10] Saving the poorly rendered Simpsons Family is extremely important for saving the world. The first thing you should notice is the timer in the upper right corner. Quickly grapple hook across the gap in the floor and pull the lever.

Use Homerball burst to break open the wall ahead. Follow the ramp down then move to the left. Hit the bullseye with the slingshot and move across the bridge. Stand on the buttons to open the door to the lever that saves the poorly rendered Simpsons.

Game Engine [WLKT11] This area is just for acquiring some upgrades and a portal to each of the subsequent levels. There is also a cliche to be had. Grand Theft Scratch [WLKT12] Use Marge's mob control ability to dupe some dogs into her command. Destroy the cages to find some more willing subjects. Move to the blue beams of light to unpimp a three nearby houses. As the mob begins its repairs Itchy and Scratchy clones attack in an attempt to prevent the remodeling.

Fight them off and fix up all four homes. Use the power ups to destroy the red and pink vans that the Itchy and Scratchy clones are created from. Once the four vans are destroyed recruit more mob members and clean up the final three buildings. Order the mob onto the platform at the end of the street.

Use the Buddha statue to pick up a power core behind or on top of the Happy Times Party Shop and place it in the generator near the platform. It should raise to the middle level, where Marge and the mob can destroy some yellow signs to open the path to the next level.

Move around the area destroying all the vans just as before. Then go to each building and spruce it up a little. The radio station has to have the music changed before it is unpimped.

Use the dumpster next to the station to jump up to the roof. Once the music changes the station is cleaned up. Lisa has to lift the roof of the final building on the left out of the water before it can be repaired. A new Buddha statue appears on a nearby dock. Use it to freeze the Scratchy clones and drop the frozen blocks into the water. This creates an ice bridge. Destroy the two vans on the other side of the bridge. Then fix up the building and the two trucks that remain.

Once finished Poochie begins to rap. Thee waves of bomb toting cats will charge. Pick up and drop the barrels on the cats to protect the ice cream truck from attack. Finally order the mob to destroy the stage Poochie is rapping from. Jump from pole to pole to make it across. In order to release Mr. Sparkle Lisa must use the Buddha statues to place three latern tops on the bases that encircle the Mr.

Sparkle statue. Two of the latern tops are under houses. Once the laterns are in place Mr. Sparkle is released and will open gates to the corners of the land. First up is the lava area. Jump across to the mushroom and use it to reach the Buddha statue. Pick up the ramps to the left and place them to create a bridge to the next plateau.

Cross the seesaw planks and use Homerball to crash through the rock structures on the left. Pick up the large rocks with the carved faces and place them in the heagon shaped lava holes to create steps to the next area. Navigate the up and down moving rocks while Homerballing any gray stones that impede progress.

When you are back on solid land, Homerball the large stone barrier. Next across the the river of lava is a gray stone that when attacked with Homerball falls to create a bridge.

Homer will fall in the lava after hitting the bridge, but don't worry he only burns a little. Once across the bridge freeze some sumo bad guys and pick them up. Place the ice blocks in the square holes in the lava. Use the blocks to reach Jimbo and a turn based RPG like boss battle.

Use Burp and Freeze to take Jimbo out quickly. The gate to the ice realm is open. Move to the large center sheet of ice and go left. There is a helium tank at the top of the ice stairs. Use Helium Homer to reach the first large ice block. While on top Jump up with Homerball and come crashing down to destroy the ice. Jump to the ground below. There are two snow walls that Homerball can burst up to reach two more helium tanks to destroy the ice encasing the final blocks. To reach one of the tanks requires a Homerball burst across a gap in the path.

When all three blocks are free use the Buddha statue to place them in the water ahead. If performed correctly Lisa and Homer can use the blocks to reach Ralph and another boss battle. The attacks of choice here are Gummi and Lightning.

Finally, the last gate is opened and it leads to the wind area. Once on the large flying boat the only goal is to keep the propellers moving. There are five levers that control the propellers. When one is turned off by an enemy one of the lights on the picture dipicting the craft will turn red. Hit the switch again to reactivate the propeller.

As long as the picture of the air ship reaches the top this part of the level is complete. For this final boss use Burp and Freeze. Medal of Homer [WLTK14] The French are ready to surrender. They have their white flags out. Your goal is to take down all the white flags in the area. The flags are found on the map by pressing the back button then Y.

This gives you a pretty good idea where they are. Most are on buildings but some are being carried by citizens. Defeat the flag wielding towns people to retrieve those. Bart has the ability to retrieve each of the flags without switching to Homer. Start of by destroying the land mines right in front of you. Use Bart's slingshot or Homer's Gummi form to shoot each each of the turrets and tanks ahead. Run ahead of the truck and fire at each of the attacking weapons until it is destroyed.

The truck will catch up and as long as you take out the guns ahead it will receive no harm. If you run out of gummi ammo switch to bart or destroy some crates for more. Take Bart to the ledge of the ship and jump on the emergency boat. Grapple across twice and glide to the lever. Switch to Homer and position him on the boat.

Now back to Bart and pull the lever. The boat will move around and Homer is now reunited with his son. Press Y next to the door to place the C4 and the door will be removed. Pull the lever and release the rafts. Place some C4 and a puff of steam will appear. Glide up the steam with Bart and knock over the trampoline for Homer. Now both characters are on the deck of the battle carrier.

Jump on the plane that crashed but didn't explode to reach the next level of the ship. C4 the turret and glide up the smoke with Bart. Climb the netting and run around the semi circle portion of the ship.

Jump down at the Deck Deck Goose sign and move to the trunk. Kick the trunk over the edge and Homer can access the area now. Use C4 on the door then the pipe on the other side.

Ride the steam up to the rope and jump on to the deck. Kick the trampoline over for Homer. Use C4 on the turret and ride the smoke up to kick over another trampoline. This should allow both Homer and Bart to arrive at the D-5 level of the ship.

C4 this door and destroy the boxes. Take out Sailor Smithers and C4 the turret. Use the smoke to glide up and the Helium to go up to D Climb the smoke stack with the ladder and glide up to Mr. One hit with the slingshot and he goes down. NeverQuest [WLKT15] Patty and Selma make up the heads of a two headed dragon real surprise there that is reeking havoc on a village.

First recruit some villagers with Marge's mob control. Now switch to Homerball and watch the dragon. It flies and pauses in between gaps in the bridges that make up part of the upper area. Blast across the bridge and into the dragon to knock it to the ground.

Now switch to Marge and command the minions to attack. Repeat three times to defeat the dragon before it destroys too many homes. The next area is a dungeon. The Moe's will continue to attack until you destroy the gray brick structure they are spawning from. The coffins house more potential mob members. Continue forward and grab Marge's police hat near the bridge. Go up the stairs to the left destroying Moe's and enemy spawn doors. At the top is a treasure chest and a lever that opens the large door below.

Pass through the door and fight of Otto and his spawn point. Cancel X. Would you recommend this Guide? Yes No Hide. Send Skip Hide. Message Sent. Walkthrough by c0pp3rf3ild Version: 0. Abilities: Homerball- Activate: A button when enough food is eaten preferably Ball dash: Y button Ball slam: B then Y Helium Homerball- Activate: X button Gain altitude: B button Bart: Son of Homer and Marge, brother to Lisa and Maggie, in normal Bart mode he wears a red shirt and blue shorts, but as his alter ego, Bartman, he also wears a utility belt, dark blue mask and dark blue cape.

Abilities Bart : Slingshot: A button Bart can shoot up, down, left or right. She wears a green dress with an orange necklace, her hair is very tall and blue. Abilities: Maggie- Activate: release Maggie when prompted X button Mob Marge- Gather group rioters: when nearby citizens A button Gather single rioter: tap citizen with stylus Riot: tap enemy or destructible item with stylus only when you have active mob members 3- Walkthrough 3. Ok, first level, let's go! You shall reappear in the land of chocolate!

After you appear, run right, eating the chocolate as you go, until you see the white rabbit, jump onto the ledge and follow him!

Destroy the bunny in your way and the cart, pick up the duff cap and proceed to the next level. Destroy the cart in your way and use the marshmallows to get over the stream, picking up caps as you go. Cross the bridge and destroy the mailboxes for extra chocolate. Collect the duff cap to start your first fight! There will be 4 chocolate bunnies, they are easy enough, and just 1 hit will kill them. Proceed to the next area. At the peak of the biscuit, jump onto the next one then the next one.

At the third biscuit, follow the chocolates to the fourth biscuit, and then jump to the floor. Go right, jumping the gaps then climb the ladder and go left. There will be the occasional enemy as you climb the cake, up the ladder and go right, you will notice a helium pipe. We will come back to this in the "The remaining collectables" section.

Proceed to jump the gap and climb the ladder, climb the remaining ladder and prepare for your first boss fight!! This area is pretty straightforward so I will just tell you how to get the duff caps.

Now use the ball dash attack to go forward with no trouble, running over all the bunnies as you go. At the ramps, jump after the ball dash to get the duff tokens. You will hit 2 cup-cake and they will make you jump so use it to get the tokens. Pet Homer Items Unlocked: Shaving foam and razor 3. Climb the ladder and activate the switch X. Now you are homer, use the fallen stalactite to jump the gap and climb the ladder NEW CLICHE- You should now have unlocked the cliche "switches and levers" and jump on the pressure pad.

When the gate recedes climb the ladder to the next area. Bart Move right and pull the lever. Homer Grab the Duff Cap on the rabbit using the Helium tank, then hit the button. Bart Use the grapple point and the updraft to reach the televisions. Grapple left and cross the mug updrafts, then take out all the lawyers you can reach with your slingshot on the televisions. The electricity on the antennae is extremely powerful, and most of the time one hit means you have to backtrack from a distant checkpoint.

Luckily, there is another checkpoint to the left, here. On the platform between the two TVs, take out the lawyer and jump to the TV on the right. The best way to avoid shocks is to land on the very edge of the TV, wait until the electric charge directly in front of you is at the bottom of the antennae, then double jump up and over to the other, far edge of the TV.

Use this technique to cross the 4 televisions to the right and take out the lawyers above you in the chalk board area now that you have the chance. Before hitting the target on the far right, grab the Krusty Koupon in the chalk board area. Hit the target to switch to Homer. Homer Use the Helium tank to float up and over the rabbit. On the other side, get all the Caps and hit the button. Bart Exit the level to the right.



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