This challenge is to complete some activity times. Or 25, or 50, or There are […]. Lily and Eduardo spend their time working on skills Eduardo and artifacts Lily.
One thing about getting so much done before moving Eduardo into the household, is now they have several days of boredom while […].
Lily is still running though the temple working on both jungle aspirations. She is on fire and has been poisoned once again. It took me a moment to remember what this was, but she has […]. It is time […]. All rights reserved. Teresa Smetana. You are required nine deaths over the course of the challenge, and they each must be unique.
The uniqueness is in the methodology not the ghost color. Having one Sim be electrocuted repairing the computer and another die after being struck by lightening are considered two unique deaths.
Having one Sim die from repairing the computer and another from repairing the TV are considered the same death. Accidents count as long as they are unique! One Bad Apple 10 Points Every generation one of your children will just plain be a bad apple.
You get to choose which child it is at birth. It may not be a PlantSim baby. Once chosen you cannot change it. A bad apple cannot be controlled until adulthood. You may not view their wants and fears, you may not view their needs, you may not view anything that you cannot already see with all of the interface fully collapsed. As a toddler, child and teen you cannot control them at all. Their aspiration will most likely decay and when they are a teen they will truly be a bad apple!
The only way you may have a sibling do their homework for them is if they have, at minimum, a 50 daily relationship. You may not send them to college until you get the two day pop up. If they go they must abide by Simself rules this does not include being able to see their wants and needs, etc, those must still remain hidden to you. They may then be placed on academic probation by the first semester and be expelled on the second, they may not drop out, they must be expelled.
You also can attempt to play them through college without viewing their academic standing, wants, needs, etc if you wish. Keep in mind you will need to prep them with skills before they go to college, in that case. Otherwise they won't do very well for very long no matter how many classes they go to! Once an adult they must continue on as they did in college by Simself rules as before stated, at this point you may also just move them out and then play them as you wish.
Having the Bad Apple be taken by a social worker or die before reaching adulthood causes you to lose this mini-challenge. You may purchase aspiration rewards and lifetime rewards that your Bad Apple has rightfully earned. You may also view their LTW. BUT, you may only do those three things once they are in college and not before.
Bad Apples on dates? And, of course, you can not control them, but you may influence them as always. They want to buy a TV? Too bad! Do not fulfill it until after the date is finished. Collapse their date want panel before clicking End Date. No locking of wants for the Bad Apple. Simself Mania 10 Points So you want to marry in Simselves? They have special rules if you do, and special bonuses. You must marry in one each generation, starting with the founder and ending with the second generation heir.
Free will must be on at all times. You are allowed to give them a max of eight commands every 24 hours. These commands reset, they do not accrue. Use 'em or lose 'em.
Keep a pencil and paper handy and mark it down when you give a command and keep track. During the rest of the time their crazy antics must be endured. These commands do not include canceling a former interaction.
You may do so only if you are lining up a new one. If you are not going to line up a new command then you may not cancel the interaction.
There are other ways of getting Sims to stop what they are doing, no matter what it is, without controlling them. You may name each of the babies after a different letter in the naming scheme if you go for this, you are also exempt from the three pregnancy rule that generation. Additional trio rules apply. Additional children may be born after the triplets, the trio rules do not apply to them.
Raised by Wolves 10 Points [Pets Expansion is required! You can have until the end of first generation to bring in the initial set of wolves. Raise the puppies and choose one to be heir and again select another wild wolf to be their mate.
Spare puppies may be discarded, heir and spouse wolves must be kept until death. Continue the wolf bloodline until the end of the challenge. Keeping the wolves tame and from each other's throats is your job, wrecking your furniture and scaring away the neighbors is there's! It's almost like they were raised by wolves or something.
Since it requires two cooking skills and can only be served at lunch I suggest you plan accordingly. Stock up serving platters in your inventory, or if you have Seasons in the fridge. It is unlocked completely when a Downtown Area is Unlocked. Adventure: To open a position in the Adventure Career, a community lot must be placed to represent a Museum. Education: Once the population of the town reaches a position in the Education Career opens.
The career gains an additional opening for every in population. This career is always open to any Sim who has a diploma regardless of population. Gamer: For a Sim to become a Gamer they must own all of the following items either in their inventory, the lot they live on, or a community lot that they own the deed to: the expensive computer, video game console, a pinball machine, and an arcade game. Journalism: When the town reaches a population of 1, the first position in Journalism is unlocked.
An additional spot is added every 1, in population thereafter. Every time someone reaches the top of the Law Enforcement, Criminal, or Show Business career tracks an additional position can be added. If someone reaches the top of either careers before the town reaches a population of 1, they do not count towards the total number of Journalist openings until the population requirement is met. Law: The Law Career is open to any Sim with a diploma.
Music: The Music Career is unlocked when a music venue community lot is placed. To be considered a music venue there must be a stage and at least 3 music instruments. University Careers Artist: A position is opened for every art gallery business that reaches Rank 5. It is always open to Sims with maxed creativity who have also sold 10 masterpieces.
Natural Science: A position is opened for every nursery, flower, or landscaping business that reaches Rank 5. It is always open to Sims with gold gardening badges. Paranormal: The first position is opened when a cemetery is added and there are 5 graves in the neighborhood.
After the first position opens, another is opened for every 10 additional graves. The graves do not have to be sent to the cemetery and pet graves do NOT count. Whenever a Sim reaches the top of the career, a position is opened in Journalism after the population reaches 1, If you move in a townie and they have a job in a career that already has all its available positions filled, either they must quit or have another Sim with that career quit.
The fairest way is to have the person with lowest rank quit. Pet Careers Show Biz: Only "talented" pets who have learned all their tricks may enter this career excluding toilet training for cats. Service: Career opened once phone service options are unlocked when the population reaches Security: 1 Job opened for all pets when there at least 5 sims in Law Enforcement.
Free Time Careers Architecture: A position in Architecture will be opened for every 10 lots, residential or community, and each neighborhood addition University, Downtown, Business District.
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